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Revista CD Expert 41
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CD Expert nº 41.iso
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Hellboy
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chicken.ast
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Text File
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2000-08-18
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3KB
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132 lines
// DH INTERACTIVE LLC, COPYRIGHT (C) 1999
//
// chicken.ast written at Tues Feb 02 16:28 1999
//
24 // file_type
112 // file_version
// chicken // Session name
chicken_idle.wav
chicken_idle2.wav
end
// *** This first section contains the names of all the win_anims used by the table
chicken_idle
chicken_idle_to_walk
chicken_walk
chicken_walk_to_idle
end
// *** This second section contains the values for each anim state
chicken_idle
chicken_idle_to_turn_left
chicken_idle_to_turn_right
chicken_idle_to_walk
chicken_walk
chicken_walk_to_idle
chicken_turn_left
chicken_turn_right
end
chicken_idle
chicken_idle
chicken_idle
// Begin entries for this anim state
e u; chicken_idle_to_walk
e u r; chicken_idle_to_turn_right
e u l; chicken_idle_to_turn_left
u; chicken_idle_to_walk
u r; chicken_idle_to_turn_right
u l; chicken_idle_to_turn_left
end_of_entries
chicken_idle_to_turn_left
chicken_idle_to_walk
chicken_turn_left
extra_rotation_velocity 0.0000 -6 0.0000 // extra rotation velocities to apply during anim
// Begin entries for this anim state
u ; chicken_walk
u r; chicken_turn_right
u l; chicken_turn_left
r; chicken_turn_right
l; chicken_turn_left
end_of_entries
chicken_idle_to_turn_right
chicken_idle_to_walk
chicken_turn_right
extra_rotation_velocity 0.0000 6 0.0000 // extra rotation velocities to apply during anim
// Begin entries for this anim state
u ; chicken_walk
u r; chicken_turn_right
u l; chicken_turn_left
r; chicken_turn_right
l; chicken_turn_left
end_of_entries
chicken_idle_to_walk
chicken_idle_to_walk
chicken_walk
sound_effect 0
// Begin entries for this anim state
e u; chicken_walk
e u r; chicken_turn_right
e u l; chicken_turn_left
u ; chicken_walk
u r; chicken_turn_right
u l; chicken_turn_left
end_of_entries
chicken_walk
chicken_walk
chicken_walk_to_idle
//translation_multiplier 10.0 1.0 1.0
//extra_translation_velocity 10 0 0
// Begin entries for this anim state
e u; chicken_walk
e u r; chicken_turn_right
e u l; chicken_turn_left
u ; chicken_walk
u r; chicken_turn_right
u l; chicken_turn_left
end_of_entries
chicken_walk_to_idle
chicken_walk_to_idle
chicken_idle
// Begin entries for this anim state
e u; chicken_idle_to_walk
e u r; chicken_idle_to_turn_right
e u l; chicken_idle_to_turn_left
u; chicken_idle_to_walk
u r; chicken_idle_to_turn_right
u l; chicken_idle_to_turn_left
end_of_entries
chicken_turn_left
chicken_walk
chicken_walk_to_idle
extra_rotation_velocity 0.0000 -6 0.0000 // extra rotation velocities to apply during anim
sound_effect 1
// Begin entries for this anim state
u ; chicken_walk
u r; chicken_turn_right
u l; chicken_turn_left
r; chicken_turn_right
l; chicken_turn_left
end_of_entries
chicken_turn_right
chicken_walk
chicken_walk_to_idle
extra_rotation_velocity 0.0000 6 0.0000 // extra rotation velocities to apply during anim
//sound_effect 1
// Begin entries for this anim state
u ; chicken_walk
u r; chicken_turn_right
u l; chicken_turn_left
r; chicken_turn_right
l; chicken_turn_left
end_of_entries