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Text File  |  2000-08-18  |  3KB  |  132 lines

  1. //  DH INTERACTIVE LLC, COPYRIGHT (C) 1999 
  2. //
  3. //  chicken.ast written at Tues Feb 02 16:28 1999
  4. //
  5.  
  6.  24                     //  file_type
  7. 112                     //  file_version
  8.  
  9. //  chicken                //  Session name
  10. chicken_idle.wav
  11. chicken_idle2.wav
  12. end
  13.  
  14. // *** This first section contains the names of all the win_anims used by the table
  15. chicken_idle
  16. chicken_idle_to_walk
  17. chicken_walk
  18. chicken_walk_to_idle
  19. end
  20.  
  21. // *** This second section contains the values for each anim state
  22. chicken_idle
  23. chicken_idle_to_turn_left
  24. chicken_idle_to_turn_right
  25. chicken_idle_to_walk
  26. chicken_walk
  27. chicken_walk_to_idle
  28. chicken_turn_left
  29. chicken_turn_right
  30. end
  31.  
  32. chicken_idle
  33. chicken_idle
  34. chicken_idle
  35. // Begin entries for this anim state
  36. e u; chicken_idle_to_walk
  37. e u r; chicken_idle_to_turn_right
  38. e u l; chicken_idle_to_turn_left
  39. u; chicken_idle_to_walk
  40. u r; chicken_idle_to_turn_right
  41. u l; chicken_idle_to_turn_left
  42. end_of_entries
  43.  
  44. chicken_idle_to_turn_left
  45. chicken_idle_to_walk
  46. chicken_turn_left
  47. extra_rotation_velocity    0.0000  -6  0.0000     // extra rotation velocities to apply during anim
  48. // Begin entries for this anim state
  49. u ; chicken_walk
  50. u r; chicken_turn_right
  51. u l; chicken_turn_left
  52. r; chicken_turn_right
  53. l; chicken_turn_left
  54. end_of_entries
  55.  
  56. chicken_idle_to_turn_right
  57. chicken_idle_to_walk
  58. chicken_turn_right
  59. extra_rotation_velocity    0.0000  6  0.0000     // extra rotation velocities to apply during anim
  60. // Begin entries for this anim state
  61. u ; chicken_walk
  62. u r; chicken_turn_right
  63. u l; chicken_turn_left
  64. r; chicken_turn_right
  65. l; chicken_turn_left
  66. end_of_entries
  67.  
  68. chicken_idle_to_walk
  69. chicken_idle_to_walk
  70. chicken_walk
  71. sound_effect 0
  72. // Begin entries for this anim state
  73. e u; chicken_walk
  74. e u r; chicken_turn_right
  75. e u l; chicken_turn_left
  76. u ; chicken_walk
  77. u r; chicken_turn_right
  78. u l; chicken_turn_left
  79. end_of_entries
  80.  
  81. chicken_walk
  82. chicken_walk
  83. chicken_walk_to_idle
  84. //translation_multiplier 10.0 1.0 1.0 
  85. //extra_translation_velocity 10 0 0
  86. // Begin entries for this anim state
  87. e u; chicken_walk
  88. e u r; chicken_turn_right
  89. e u l; chicken_turn_left
  90. u ; chicken_walk
  91. u r; chicken_turn_right
  92. u l; chicken_turn_left
  93. end_of_entries
  94.  
  95. chicken_walk_to_idle
  96. chicken_walk_to_idle
  97. chicken_idle
  98. // Begin entries for this anim state
  99. e u; chicken_idle_to_walk
  100. e u r; chicken_idle_to_turn_right
  101. e u l; chicken_idle_to_turn_left
  102. u; chicken_idle_to_walk
  103. u r; chicken_idle_to_turn_right
  104. u l; chicken_idle_to_turn_left
  105. end_of_entries
  106.  
  107. chicken_turn_left
  108. chicken_walk
  109. chicken_walk_to_idle
  110. extra_rotation_velocity    0.0000  -6  0.0000     // extra rotation velocities to apply during anim
  111. sound_effect 1
  112. // Begin entries for this anim state
  113. u ; chicken_walk
  114. u r; chicken_turn_right
  115. u l; chicken_turn_left
  116. r; chicken_turn_right
  117. l; chicken_turn_left
  118. end_of_entries
  119.  
  120. chicken_turn_right
  121. chicken_walk
  122. chicken_walk_to_idle
  123. extra_rotation_velocity    0.0000  6  0.0000     // extra rotation velocities to apply during anim
  124. //sound_effect 1
  125. // Begin entries for this anim state
  126. u ; chicken_walk
  127. u r; chicken_turn_right
  128. u l; chicken_turn_left
  129. r; chicken_turn_right
  130. l; chicken_turn_left
  131. end_of_entries
  132.